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THE BEETLE AND THE BEE
PLAY
Instructions graphic for math game the-beetle-and-the-bee
...

Game: THE BEETLE AND THE BEE

Aim: Collect the strawberries, avoid the bees

Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.

Your final score is based on the time taken minus health lost divided by 10.

Stem & leaf: mode median range
      
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The beetle and the bee game to practice
'Stem & leaf: mode median range' for 8th grade

Stem and leaf diagrams: mode, median, range

A stem and leaf diagram is a way of displaying a data set that shows the range of data in tabular form. Each data point is split into two parts, often splitting the first digit (the stem) from the remaining digit or digits (the leaf). This allows for a graphical division of the data into groups based on stems, with individual data points distinguished by their leaves. Stem and leaf diagrams can also be used for decimal numbers by splitting on the decimal point.

Stem and leaf diagrams make it relatively easy to find the mode, median and range for a data set. To find the mode from a stem and leaf diagram, look for the leaf value that appears most often in one row (do not count leaves from different rows as these are not the same value). The modal value is the most common leaf within one row combined with the stem according to the rule given by the diagram key.

To find the median value in a stem and leaf diagram, you should ensure that the diagram is ordered (stem values ascending from top to bottom, leaf values ascending from left to right). Then, count all the leaves in all the rows, and divide that number + 1 by 2. So if there are 15 leaves, the median value is at position (15 + 1) / 2 = 8. Count along all the leaves to the eighth leaf and read off the value as above by combining it with the stem value. If the median position falls between two leaves, calculate the median leaf value by adding the two values and dividing by two before combining it with the stem value.

To find the range of a stem and leaf diagram, take away the smallest value (stem and leaf) from the largest value (stem and leaf).

In this topic you are asked to calculate the mode, median or range of a series of stem and leaf diagrams. You will learn how useful these diagrams are for quickly deriving these values due to the way the data is laid out. There are 6 question/answer pairs in the lessons for this topic, and an additional 10 question/answer pairs in all the games and tests.

With our The beetle and the bee math game you will be practicing the topic "Stem & leaf: mode median range" from 8th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to find the mode, median and range for each of these stem and leaf diagrams.

Interactive math adventure game to feed the beetle and avoid the bees...

Large thumbnail for math game The beetle and the bee

Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!

Notes

  • Fast moving game with character control via keyboard arrows.
  • Suitable for tablets and mobiles by tapping the direction you want the beetle to go.
  • Learn or revise your math and win strawberries for your beetle!
  • On the second set of 5 levels there are 2 bees to avoid...
  • It's a fun game, but it can be hard to get through to the end!
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How to play The beetle and the bee to practice
'Stem & leaf: mode median range' for 8th grade

Free Math Games screenshot of the beetle and bee game for secondary

The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...

  1. Choose "The beetle and the bee" from the games selection page.
  2. When you start the game you are in the first level of a simple maze.
  3. You are the beetle and you want to eat the strawberry but there is a bee who will try to sting you.
  4. Each time the bee stings you, you lose a little of your life.
  5. Use your keyboard's arrows or tap the screen to move the beetle.
  6. Move the beetle around the obstacles avoiding the bee and get to the strawberry.
  7. When you catch a strawberry, you will get a math question from your selected topic.
  8. Select or enter the correct answer.
  9. If you are right you win the strawberry - now you must get back to the swirly "portal" at the top right of the screen.
  10. Entering the portal takes you to the next level of the maze.
  11. The game gets harder after the first 5 levels - now there are 2 bees trying to sting you...
  12. You need to complete all the levels without dying of bee stings to win.
  13. Your final score is your time taken minus your remaining health divided by 10.
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