Cloud graphic
Cloud graphic
Cloud graphic
Settings
Speech enabled
Robots visible
Time limit to answer in some games
Offer to save high scores
Music on win
/g>5101520253035404550550
0/10
0.0
50
You got one of the 10 best scores
Country

3 scores max per player; No foul language, show respect for other players, etc.

Name
ScoreDate
1
2
3
4
5
6
7
8
9
10
CHOOSE OR LOSE
PLAY
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.

This is a timed game. Your final score is equal to the total score minus time taken.
...

Game: CHOOSE OR LOSE

Aim: Choose the right answer; beat the clock

Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.

This is a timed game. Your final score is equal to the total score minus time taken.

Stem & leaf: mode median range
      
loading indicator
loading

CHOOSE OR LOSE game to practice
'Stem & leaf: mode median range' for 8th grade

Stem and leaf diagrams: mode, median, range

A stem and leaf diagram is a way of displaying a data set that shows the range of data in tabular form. Each data point is split into two parts, often splitting the first digit (the stem) from the remaining digit or digits (the leaf). This allows for a graphical division of the data into groups based on stems, with individual data points distinguished by their leaves. Stem and leaf diagrams can also be used for decimal numbers by splitting on the decimal point.

Stem and leaf diagrams make it relatively easy to find the mode, median and range for a data set. To find the mode from a stem and leaf diagram, look for the leaf value that appears most often in one row (do not count leaves from different rows as these are not the same value). The modal value is the most common leaf within one row combined with the stem according to the rule given by the diagram key.

To find the median value in a stem and leaf diagram, you should ensure that the diagram is ordered (stem values ascending from top to bottom, leaf values ascending from left to right). Then, count all the leaves in all the rows, and divide that number + 1 by 2. So if there are 15 leaves, the median value is at position (15 + 1) / 2 = 8. Count along all the leaves to the eighth leaf and read off the value as above by combining it with the stem value. If the median position falls between two leaves, calculate the median leaf value by adding the two values and dividing by two before combining it with the stem value.

To find the range of a stem and leaf diagram, take away the smallest value (stem and leaf) from the largest value (stem and leaf).

In this topic you are asked to calculate the mode, median or range of a series of stem and leaf diagrams. You will learn how useful these diagrams are for quickly deriving these values due to the way the data is laid out. There are 6 question/answer pairs in the lessons for this topic, and an additional 10 question/answer pairs in all the games and tests.

With our Choose or lose math game you will be practicing the topic "Stem & leaf: mode median range" from 8th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to find the mode, median and range for each of these stem and leaf diagrams.

Select the correct answers to the secondary math problems before the clock counts you out

Large thumbnail for math game Choose or lose

Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.

CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.

free-maths-games logo, brown on white
Traffic sign decorative graphic 1
Traffic sign decorative graphic 2
Traffic sign decorative graphic 3
Traffic sign decorative graphic 4
help icon

How to play Choose or lose to practice
'Stem & leaf: mode median range' for 8th grade

Free Math Games screenshot of Chose or lose game for secondary

Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.

  1. Click on PLAY to start.
  2. You are presented with a topic question, then a list or grid of 2 to 4 possible answers (depending on the topic you have chosen).
  3. You must select the correct answer by clicking on it before the clock counts down.
  4. You have 10 seconds in total to answer each question.
  5. The clock starts ticking down 5 seconds after the answers have appeared.
  6. To hear the question again, click / tap on the question box.
  7. The browser will speak the potential answers on rolling-over them.
  8. A correct answer gains you 10 points.
  9. A wrong answer loses you 2 points.
  10. A time-out loses you 5 points.
  11. A score is kept of correct answers against number of answers.
  12. The game is timed, and your final score (points earned minus time taken) is given at the end of the game. Top 10 scores for a topic get you a place on the leaderboard.
free-maths-games logo, white on black

Picture of random traffic sign 0

Picture of random traffic sign 1

Picture of random traffic sign 2

Picture of random traffic sign 3

Picture of random traffic sign 4

Picture of random traffic sign 5

Picture of random traffic sign 6

Picture of random traffic sign 7

Copyright 2024 ic language ltd - all rights reserved

Speech synthesis support:

Site Version: 16_4_0