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DUCK SHOOT
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Instructions graphic for math game duck-shoot
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Game: DUCK SHOOT

Aim: Shoot as many ducks as you can

Method:
Use the catapult to shoot balls at the rows of ducks crossing the screen. Answer questions to win extra points.

Your final score is based on ducks hit or missed and the number of questions answered correctly.

Stem & leaf: mode median range
      
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The DUCK SHOOT game to practice
'Stem & leaf: mode median range' for 8th grade

Stem and leaf diagrams: mode, median, range

A stem and leaf diagram is a way of displaying a data set that shows the range of data in tabular form. Each data point is split into two parts, often splitting the first digit (the stem) from the remaining digit or digits (the leaf). This allows for a graphical division of the data into groups based on stems, with individual data points distinguished by their leaves. Stem and leaf diagrams can also be used for decimal numbers by splitting on the decimal point.

Stem and leaf diagrams make it relatively easy to find the mode, median and range for a data set. To find the mode from a stem and leaf diagram, look for the leaf value that appears most often in one row (do not count leaves from different rows as these are not the same value). The modal value is the most common leaf within one row combined with the stem according to the rule given by the diagram key.

To find the median value in a stem and leaf diagram, you should ensure that the diagram is ordered (stem values ascending from top to bottom, leaf values ascending from left to right). Then, count all the leaves in all the rows, and divide that number + 1 by 2. So if there are 15 leaves, the median value is at position (15 + 1) / 2 = 8. Count along all the leaves to the eighth leaf and read off the value as above by combining it with the stem value. If the median position falls between two leaves, calculate the median leaf value by adding the two values and dividing by two before combining it with the stem value.

To find the range of a stem and leaf diagram, take away the smallest value (stem and leaf) from the largest value (stem and leaf).

In this topic you are asked to calculate the mode, median or range of a series of stem and leaf diagrams. You will learn how useful these diagrams are for quickly deriving these values due to the way the data is laid out. There are 6 question/answer pairs in the lessons for this topic, and an additional 10 question/answer pairs in all the games and tests.

With our Duck shoot math game you will be practicing the topic "Stem & leaf: mode median range" from 8th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to find the mode, median and range for each of these stem and leaf diagrams.

DUCK SHOOT is a fairground themed game of knocking ducks off the rail to score points

Large thumbnail for math game Duck shoot

DUCK SHOOT is a fun game to learn math where you attempt to knock over all the fairground ducks in each level. In the first level there are only 6 ducks but by level 10 there are 24 fast moving "quackers quacking"...

After each level, win an additional 20 points by correctly answering a math question from your selected topic. There is no timer in this game: take as long as you like to answer the math questions correctly for a best score to get you on the DUCK SHOOT leaderboard.

Notes

  • This is a fun game of knocking over as many tin ducks as you can
  • Also suitable for tablets and mobiles (it's actually more fun than with a mouse)
  • Answer math questions correctly for a higher score
  • No timer element, you can relax and concentrate on getting your math right!
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How to play DUCK SHOOT to practice
'Stem & leaf: mode median range' for 8th grade

DUCK SHOOT is a fairground themed game of knocking ducks off the rails to win points.

How to play Duck shoot 1

How to play Duck shoot 2

How to play Duck shoot 3

  1. In each level of DUCK SHOOT, knock over as many ducks as you can.
  2. Drag the orange ball back and away from the ducks then let go.
  3. This will release a flying ball that will shoot towards the ducks (hopefully).
  4. Any duck the flying ball hits will fall off the rail.
  5. You get 5 points for each duck you hit.
  6. You lose 5 points for each duck that escapes.
  7. When all the ducks have been knocked off or have exited the screen, you get a math question from your selected topic.
  8. Answering the question correctly adds 20 points to your score.
  9. A wrong answer takes 10 points away from your score.
  10. In each level there are more ducks.
  11. Your final score is a combination of the number of ducks you hit minus the number that escaped, plus the points you get from the math questions.
  12. There is a high score leaderboard for each topic.
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