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0

50

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B

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You got one of the 10 best scores

3 scores max per player; No foul language, show respect for other players, etc.

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PONG

PLAY

...

Game: PONG

Aim: Break the bricks, score points

Method:

Use your mouse or tap in the white bar to move the paddle horizontally to bounce the ball up the screen. Answer questions when you break the white bricks, score big points with the yellow bricks.

Your final score is based on correct answers, bricks broken and time taken.

Hit the PLAY button to play

Can U BEAT

j28 🤑😅🥲

j28 🤑😅🥲

"Divide into 2 groups"

'Line of best fit' for 8th grade

8th grade / Statistics / Two variables / Scatter graphs / Line of best fit

Scatter graphs use points to represent values that correlate the relationship between two variables. The scatter graph will indicate the degree to which the two variables are correlated (linked or related). If the variables are correlated, you will be able to draw ** a line of best fit**. The more strongly two variables are correlated, the more closely the points will intersect the line of best fit. We are mainly concerned with linear correlation in this topic - the line of best fit is a straight line.

Drawing lines of best fit involves trying to pass the straight line through as many points as possible, with the remaining points being evenly distritbuted above and below the line.

One of the benefits of being able to draw a line of best fit is that it enables us to predict values for one of the variables that we don't have a data point for.

In this topic you are asked to decide which of the given lines is the best fit for the data points provided. The lines are labelled as A, B and C. We have included a few curved lines too.

With our Pong math game you will be practicing the topic "*Line of best fit*" from 8th grade / Statistics / Two variables / Two variables. The math in this game consists of 16 questions that ask you to identify which of the lines is closest to being a line of best fit for the data.

This is our version of the classic early computer game "Breakout" (itself a development of the even earlier "Pong" game - we prefer that name) where a player controls a bar that knocks a ball or puck around the screen.

In our version of Pong/Breakout, there are 3 types of bricks for you to break: green bricks are worth just 2 points; yellow bricks are worth a whopping 50 points; breaking white bricks, which are worth 10 points, wins you a math question from the topic you have chosen.

You start with 5 lives. If the ball goes below the paddle, you lose a life and 200 points. The game ends when you answer all 10 questions or lose all your lives.

- This version of Pong is a one player game to learn or revise math
- Our PONG for math is a scoring game - play a few times and set a personal best score!
- Addictive! You may end up trying to avoid the white bricks so that you can play for longer...

UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee

Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match

GRADE

CATEGORY

TOPIC

PLAYER

SCORE

Kindergarten

Division

Divide into 2 groups

j28

711

🤑😅🥲

Kindergarten

Division

Divide into 2 groups

j28

621

😝🤑👍️

3rd grade

Multiplication

Multiply 3 numbers up to 6

anonymous

1065

🙃🙃🙃

4th grade

Shapes

Identify polygons, quadrilaterals

anonymous

483

😉😉😉

4th grade

Place-value

Place value names: 5-digits

anonymous

457

4th grade

Place-value

Place value names: 5-digits

Sasha

53

🥰😇🤑

6th grade

Number

Order positive integers

anonymous foe

1360

🍎🍏🍐

Kindergarten

Division

Divide into 2 groups

anonymous

751

5th grade

Pattern

Triangular numbers

anonymous

314

6th grade

Number

Order positive integers

anonymous foe

979

🤑😁😛

'Line of best fit' for 8th grade

- Select the PONG game from the games selection page.
- On the settings page there are brief instructions on how to play.
- Click on PLAY to enter the game screen.
- The clock starts when the bell rings.
- Move your mouse (or finger tap or drag in the white bar for touch screens) to move your paddle left and right.
- Knock the ball back up the screen to break the bricks.
- You start with 1000 points and 5 lives.
- You lose 1 point every 2 seconds.
- 200 points are deducted from your score for each life lost
- Green bricks score 2 point, yellow bricks score 50 points, white bricks score 10 points and open the question screen.
- For each question click/tap on the correct answer or enter it using the keyboard.
- Wrong answers lose you 25 points but correct answers win you 50 points.
- Continue breaking bricks and answering questions until you have cleared all the question bricks.
- The game also ends if you lose all 5 of your lives.

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