You got
time | - | (health ÷ 10) | = | score | |
100 | - | (50 ÷ 10) | = | 127 |
3 scores max per player; No foul language, show respect for other players, etc.
Name | Score | Date | ||
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 | ||||
10 |
Game: THE BEETLE AND THE BEE
Aim: Collect the strawberries, avoid the bees
Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.
Your final score is based on the time taken minus health lost divided by 10.
4th grade / Decimals / Round decimals / Round to 1 decimal place
Rounding is a helpful technique that makes numbers simpler and easier to work with. By rounding, we find a number that's close to the original number but not as precise. This makes it more convenient for estimating and solving problems.
When rounding decimals to the nearest tenth (1 decimal place, 1 dp), we look at the second decimal place (the hundredths column) to help us decide if the first decimal place (the tenths) should stay the same or go up by one. The rules for deciding are:
For example, what is 3.24 rounded to 1 decimal place?
Look at the second decimal place (hundredths): it's 4, which is less than 5. So, the first decimal place (tenths) stays the same. The rounded number is 3.2.
What is 7.681 rounded to 1 decimal place?
Look at the second decimal place (hundredths): it's 8, which is 5 or greater. So, we round the first decimal place (tenths) up by one. The rounded number is 7.7.
In this topic you are asked to round decimal numbers to 1 decimal place. The numbers range from 22.93 to 55.5423.
With our The beetle and the bee math game you will be practicing the topic "Round to 1 decimal place" from 4th grade / Decimals / Round decimals. The math in this game consists of 16 questions that ask you to round each of these decimals to the nearest 1 decimal place (1 d.p.).
Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...
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