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SOW GROW
PLAY
Look at and listen to each math question. Click/tap on the pot that has the right answer. Expand answers if necessary using the magnifying glass buttons.
Correct answers water the seedling which grows, blooms and the flower is cut for the vase. Continue until you have collected the given number of flowers.
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Game: SOW GROW

Aim: To grow and gather sunflowers

Method:
Look at and listen to each math question. Click/tap on the pot that has the right answer. Expand answers if necessary using the magnifying glass buttons.
Correct answers water the seedling which grows, blooms and the flower is cut for the vase. Continue until you have collected the given number of flowers.

Mean mode median range
      
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SOW GROW game to practice
'Mean mode median range' for 8th grade

Frequency tables: mean, mode, median, range

Frequency tables are a way of laying out data to show the number of items there are in different categories. From frequency tables you can see what are the most and least frequent categories, and easily calculate mean, mode and range for a data set. They are also used as a source to generate more graphical representations such as bar charts, pie charts, etc.

Frequency tables make it easy to find the mode, median and range for a data set. The mean takes a little more work.

The mode is the most frequent value in a data set. To find the mode from a frequency table, find the item or category with the highest frequency.

The median is the middle value in an ordered data set. To find the position of the median value in a frequency table, add up all the frequencies in all the categories, add one more and then divide by two. This will identify the position of the median value of the data set. If the result is a decimal, the position of the median value is halfway between two frequencies.

The range is the spread of values in a data set. To find the range of data from a frequency table, take away the smallest value from the largest value.

The mean is the average value of a data set. To find the mean from a frequency table, do the following. Multiply each category by its frequency. Add these values to get the total value from all the categories. Add all the frequencies together to get the total frequencies. Now divide the total value by the total frequencies to get the mean.

In this topic you are asked to derive the mean, mode, median or range for a series of frequency tables.

There are 8 question/answer pairs in the lessons for this topic, and an additional 8 question/answer pairs in all the games and tests.

With our Sow grow math game you will be practicing the topic "Mean mode median range" from 8th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to calculate the mean, mode, median or range for the given frequency tables to 2 d.p..

Match math questions to the right answer to grow flowers...relaxed game with nice outcome

Large thumbnail for math game Sow grow

Sow grow is a gentle game that concentrates on your ability to answer math questions. The game itself is very simple to play and does not require manual dexterity or fast reaction times. You are growing sunflowers in pots on a window sill. When you answer questions correctly you get to pick a sunflower to put in the vase. When the vase is full, you have completed the game.

Notes

  1. Sow grow is a one player game to learn or revise math.
  2. Sow grow is a timed game - play a few times, set a personal best time and try to get on the leaderboard!
  3. It is best to go through the sample questions in the topic lesson before you attempt this game.
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How to play Sow grow to practice
'Mean mode median range' for 8th grade

Free Math Games screenshot of Sow grow game for learning and practicing secondary math

  1. Select the Sow grow game from the "Games" selection page.
  2. On the settings page there are brief instructions on how to play.
  3. Click on PLAY to start the game.
  4. The game is timed - the clock starts when you enter the play screen.
  5. The first seeds are planted then the first math question is revealed above the pots.
  6. If you have robot speech enabled, the robot voice will speak the question.
  7. Click / tap on the speaker button at top right if you want to hear the audio repeated.
  8. Click / tap on the question box to expand the question and hear the audio repeated.
  9. Click / tap on the pot that correctly answers the question.
  10. If your answer is correct the seedling will grow into a flower which is then cut and put in the vase.
  11. If your answer is wrong, the audio will play again, and an arrow will indicate the correct answer. Click the close button at top right to continue.
  12. The number of questions you need to answer is in the count box at top right above the clock.
  13. There are occasional "flower bonuses" available which will take 5 seconds off your time.
  14. A leaderboard records the 10 fastest times for each topic. Click the gold star on the vase to see the leaderboard.
  15. If you get one of the 10 fastest times, you are offered the chance to enter your name into the leaderboard, or you can cancel if you are not interested.
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