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CAT AND MOUSE
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Instructions graphic for math game cat-and-mouse
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Game: CAT AND MOUSE

Aim: Catch the white mice

Method:
Move the cat with the arrow keys or by tapping in the game area to catch the white mouse. Avoid the red balloons but hit the blue balloons.

Your final score is based on all of that plus number of questions answered right, and the time taken.

Mean mode median range
      
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The CAT AND MOUSE game to practice
'Mean mode median range' for 8th grade

Frequency tables: mean, mode, median, range

Frequency tables are a way of laying out data to show the number of items there are in different categories. From frequency tables you can see what are the most and least frequent categories, and easily calculate mean, mode and range for a data set. They are also used as a source to generate more graphical representations such as bar charts, pie charts, etc.

Frequency tables make it easy to find the mode, median and range for a data set. The mean takes a little more work.

The mode is the most frequent value in a data set. To find the mode from a frequency table, find the item or category with the highest frequency.

The median is the middle value in an ordered data set. To find the position of the median value in a frequency table, add up all the frequencies in all the categories, add one more and then divide by two. This will identify the position of the median value of the data set. If the result is a decimal, the position of the median value is halfway between two frequencies.

The range is the spread of values in a data set. To find the range of data from a frequency table, take away the smallest value from the largest value.

The mean is the average value of a data set. To find the mean from a frequency table, do the following. Multiply each category by its frequency. Add these values to get the total value from all the categories. Add all the frequencies together to get the total frequencies. Now divide the total value by the total frequencies to get the mean.

In this topic you are asked to derive the mean, mode, median or range for a series of frequency tables.

There are 8 question/answer pairs in the lessons for this topic, and an additional 8 question/answer pairs in all the games and tests.

With our Cat and mouse math game you will be practicing the topic "Mean mode median range" from 8th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to calculate the mean, mode, median or range for the given frequency tables to 2 d.p..

Move the cat to catch the white mice, hit the blue balloons, but avoid the red ones

Large thumbnail for math game Cat and mouse

Cat versus mouse game with added balloons for math and fun. You are the ginger cat, and your life is being made a misery by some white mice which have come into the house and are proving hard to catch. Not to mention there is a mouse house party going on and lots of balloons getting in the way of your hunting.

So you have to catch the white mice, forget about the gray mice, hit the blue balloons but avoid the red balloons, and answer math questions (you are a CLEVER cat...). If it sounds complicated and a bit frantic, that's because it is. Do your best but don't worry if you can't catch all the mice - neither can we. It's a cat's life...

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How to play CAT AND MOUSE to practice
'Mean mode median range' for 8th grade

Free Math Games screenshot of the CAT AND MOUSE game for secondary

CAT AND MOUSE is a quirky take on the perennial enmity of ponderous predator and plucky prey. Here are the basics:

  1. Press "PLAY" on the CAT AND MOUSE settings page to open the game.
  2. You are a ginger cat overwhelmed by a serious mouse problem.
  3. Luckily your job is only to catch the white mice, not all the mice.
  4. Trouble is, they are not easy to catch and will try to avoid you.
  5. Use the arrow keys or tap the screen in the direction you want the cat to go.
  6. You will need fast reaction times to catch those white mice, and the balloons keep getting in the way.
  7. Mouse scores are 25 points for each white mouse caught, minus 5 points for each white mouse that escapes.
  8. When you do catch a white mouse, a math question will appear.
  9. Answer the math question correctly for those extra points...
  10. You get 50 points for each correct answer, but you lose 25 points for each wrong answer.
  11. Hitting blue balloons gives you extra points, but 3 hits on a balloon will burst it for that level.
  12. Hitting red balloons takes away points.
  13. Balloon scores are +5 or +10 points for blue balloons, -5 or -10 points for red balloons.
  14. This is a timed game and your final score is calculated by taking away your time in seconds from the points you have earned.
  15. If you get one of the 10 best scores you can add your name to the leaderboard for your chosen topic.
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