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CAT AND MOUSE
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Instructions graphic for math game cat-and-mouse
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Game: CAT AND MOUSE

Aim: Catch the white mice

Method:
Move the cat with the arrow keys or by tapping in the game area to catch the white mouse. Avoid the red balloons but hit the blue balloons.

Your final score is based on all of that plus number of questions answered right, and the time taken.

Multiply decimals by 10 100 1000
      
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The CAT AND MOUSE game to practice
'Multiply decimals by 10 100 1000' for 6th grade

Multiply decimals by 10 100 1000

Due to the fact that our number system is base 10, multiplying decimal numbers by powers of 10 is relatively simple. The digits of the number move around, and there are maybe zeros to add or remove, but the other digits all stay the same. Remember that when we multiply numbers by any number greater than 1 they get bigger so check this once your done.

Let's get our terms straight.

factor x factor = product

23.45 x 100   = 2345

So for the sum 23.45 x 100 = 2345,

  • 23.45 and 100 are the factors
  • 2345 is the product

When we multiply by 10 the product is 10x bigger than the initial factor.
When we multiply by 1000 the product is 1000x bigger than the factor.

Note that in the example above, the decimal point of the product is not written down because the product is an integer.


Multiply decimals by 10, 100 or 1000 : move the digits

Write the digital factor to be multiplied by a power of 10 down. Keep the digital point still and move all the digits of the digital factor to the left around it. If we are multipling by 10, all the digits move 1 column to the left. If we are multipling by 100, all the digits will move 2 columns to the left, and for multipling by 1000, it is 3 columns.

7.438 x 10 = 74.38

7.438 x 100 = 743.8

7.438 x 1000 = 7438


Alternative method : move the point

Another method is to keep the digits of the decimal number static and move the decimal point to the right. If the factor is 100 move it two places to the right, one for each of the zeros in 100. If you are not writing numbers down, this can be an easier method to visualise in your head.

0.0671 x 10 = 0.671

0.0671 x 100 = 6.71

0.0671 x 1000 = 67.1


Check your answer

Multiplying by a number greater than 1? Then product should be bigger than the original number!
Remember too that multiplying and dividing are inverse operations so you can always check a multiplication by dividing the product by whatever power of 10 you multiplied by and make sure you get the original value returned.

0.0671 x 100 = 6.71

6.71 รท 100 = 0.0671

With our Cat and mouse math game you will be practicing the topic "Multiply decimals by 10 100 1000" from 6th grade / Number / Decimals / Decimals. The math in this game consists of 16 questions that ask you to multiply by powers of 10 up to 1000 by moving the digits the correct number of columns to the left.

Move the cat to catch the white mice, hit the blue balloons, but avoid the red ones

Large thumbnail for math game Cat and mouse

Cat versus mouse game with added balloons for math and fun. You are the ginger cat, and your life is being made a misery by some white mice which have come into the house and are proving hard to catch. Not to mention there is a mouse house party going on and lots of balloons getting in the way of your hunting.

So you have to catch the white mice, forget about the gray mice, hit the blue balloons but avoid the red balloons, and answer math questions (you are a CLEVER cat...). If it sounds complicated and a bit frantic, that's because it is. Do your best but don't worry if you can't catch all the mice - neither can we. It's a cat's life...

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How to play CAT AND MOUSE to practice
'Multiply decimals by 10 100 1000' for 6th grade

Free Math Games screenshot of the CAT AND MOUSE game for secondary

CAT AND MOUSE is a quirky take on the perennial enmity of ponderous predator and plucky prey. Here are the basics:

  1. Press "PLAY" on the CAT AND MOUSE settings page to open the game.
  2. You are a ginger cat overwhelmed by a serious mouse problem.
  3. Luckily your job is only to catch the white mice, not all the mice.
  4. Trouble is, they are not easy to catch and will try to avoid you.
  5. Use the arrow keys or tap the screen in the direction you want the cat to go.
  6. You will need fast reaction times to catch those white mice, and the balloons keep getting in the way.
  7. Mouse scores are 25 points for each white mouse caught, minus 5 points for each white mouse that escapes.
  8. When you do catch a white mouse, a math question will appear.
  9. Answer the math question correctly for those extra points...
  10. You get 50 points for each correct answer, but you lose 25 points for each wrong answer.
  11. Hitting blue balloons gives you extra points, but 3 hits on a balloon will burst it for that level.
  12. Hitting red balloons takes away points.
  13. Balloon scores are +5 or +10 points for blue balloons, -5 or -10 points for red balloons.
  14. This is a timed game and your final score is calculated by taking away your time in seconds from the points you have earned.
  15. If you get one of the 10 best scores you can add your name to the leaderboard for your chosen topic.
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