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THE FROG FLIES
PLAY
Instructions graphic for math game the-frog-flies
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Game: THE FROG FLIES

Aim: Help the frog catch the flies

Method:
Use keyboard arrow keys or tap your tablet/mobile to control the frog and catch the flies. Avoid the birds! Answer the math questions to win additional points.

Scoring is based on speed, flies caught and the number of correct answers.

Using lines of best fit
      
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THE FROG FLIES game to practice
'Using lines of best fit' for 7th grade

Scatter graphs: use line of best fit to predict values

Scatter graphs use points to represent values that correlate the relationship between two variables. The scatter graph will indicate the degree to which the two variables are linked or related. If the variables are linked, you will be able to draw a line of best fit. The more strongly two variables are correlated, the more closely the points will follow the line of best fit.

One of the benefits of being able to draw a line of best fit is that it enables you to predict values for one of the variables that you don't have a data point for. To do so, you must first locate the independent variable on the x-axis. Draw an imaginary vertical line from that value up to the line of best fit. To get the y-axis value, draw an imaginary horizontal line from the line of best fit to the y-axis to read off the value.

It should be stressed that these predicted values will always be approximations, just as the line of best fit is usually an approximation relative to the actual data which tends to contain more variability in it than can be accommodated by a line of best fit.

In this topic you are asked to use the provided line of best fit to predict values for the dependent variable (on the y-axis) given a value for the independent variable (on the x-axis).

With our The frog flies math game you will be practicing the topic "Using lines of best fit" from 7th grade / Statistics / Two variables / Two variables. The math in this game consists of 16 questions that ask you to in each instance use the given line of best fit to predict approximate values.

Guide the frog to catch the flies to answer questions and score points

Large thumbnail for math game The frog flies

Learn or revise math with our fun interactive game THE FROG FLIES! You are a happy hungry frog in the middle of the jungle in the middle of the night. Catch the flies for your supper (and practice math just for fun).

You can play the game on tablet/mobile or desktop computer. On handheld devices you move the frog by tapping where you want it to move to. On a computer, use the arrow keys on your keyboard to move.

Sometimes a big bird swoops through the forest catching unwary amphibians so stay alert and get out of the way of its beak!

Scoring is based on flies caught, questions answered and number of deaths by bird. Your final score is your total points minus your time in seconds.

The highest scores for each topic can be saved and seen by clicking on the star button, so get learning and get your frog's name up in lights!

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How to play THE FROG FLIES to practice
'Using lines of best fit' for 7th grade

Free Math Games screenshot of THE FROG FLIES game for secondary

  1. Choose THE FROG FLIES from the math games page.
  2. On the settings page read the Method text, then click on PLAY to start the game.
  3. You are a small hungry frog sitting on a branch in a big jungle in the middle of the night.
  4. A fly is buzzing around above your head.
  5. Use your keyboard arrow keys or tap the screen on your tablet to move the frog and catch the fly.
  6. You get 10 points for each fly you catch.
  7. Catching a fly unlocks a question from the topic you have chosen.
  8. Match the question to the correct answer, or type in the answer on your keyboard.
  9. If you answer correctly you score an additional 50 points - a wrong answer loses you 20 points.
  10. Additional branches are added to the scene occasionally
  11. Continue to catch flies and answer questions.
  12. Avoid the bird that flies across the screen - it will cost you 10 points if it gets you.
  13. Your final score is calculated by taking your time away from the points you have scored.
  14. Getting one of the 10 highest scores for a topic earns you a place on the leaderboard (if you want it).

Sound effects for this game supplied by freesfx.co.uk.

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