Cloud graphic
Cloud graphic
Cloud graphic
Settings
Speech enabled
Robots visible
Time limit to answer in some games
Offer to save high scores
Music on win
0.00
100%
LEVEL 1

You got

time-(health ÷ 10)=score
100-(50 ÷ 10)=127
A
B
C
D
You got one of the 10 best scores
Country

3 scores max per player; No foul language, show respect for other players, etc.

Name
ScoreDate
1
2
3
4
5
6
7
8
9
10
THE BEETLE AND THE BEE
PLAY
Instructions graphic for math game the-beetle-and-the-bee
...

Game: THE BEETLE AND THE BEE

Aim: Collect the strawberries, avoid the bees

Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.

Your final score is based on the time taken minus health lost divided by 10.

Using lines of best fit
      
loading indicator
loading

The beetle and the bee game to practice
'Using lines of best fit' for 7th grade

Scatter graphs: use line of best fit to predict values

Scatter graphs use points to represent values that correlate the relationship between two variables. The scatter graph will indicate the degree to which the two variables are linked or related. If the variables are linked, you will be able to draw a line of best fit. The more strongly two variables are correlated, the more closely the points will follow the line of best fit.

One of the benefits of being able to draw a line of best fit is that it enables you to predict values for one of the variables that you don't have a data point for. To do so, you must first locate the independent variable on the x-axis. Draw an imaginary vertical line from that value up to the line of best fit. To get the y-axis value, draw an imaginary horizontal line from the line of best fit to the y-axis to read off the value.

It should be stressed that these predicted values will always be approximations, just as the line of best fit is usually an approximation relative to the actual data which tends to contain more variability in it than can be accommodated by a line of best fit.

In this topic you are asked to use the provided line of best fit to predict values for the dependent variable (on the y-axis) given a value for the independent variable (on the x-axis).

With our The beetle and the bee math game you will be practicing the topic "Using lines of best fit" from 7th grade / Statistics / Two variables / Two variables. The math in this game consists of 16 questions that ask you to in each instance use the given line of best fit to predict approximate values.

Interactive math adventure game to feed the beetle and avoid the bees...

Large thumbnail for math game The beetle and the bee

Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!

Notes

  • Fast moving game with character control via keyboard arrows.
  • Suitable for tablets and mobiles by tapping the direction you want the beetle to go.
  • Learn or revise your math and win strawberries for your beetle!
  • On the second set of 5 levels there are 2 bees to avoid...
  • It's a fun game, but it can be hard to get through to the end!
free-maths-games logo, brown on white
Traffic sign decorative graphic 1
Traffic sign decorative graphic 2
Traffic sign decorative graphic 3
Traffic sign decorative graphic 4
help icon

How to play The beetle and the bee to practice
'Using lines of best fit' for 7th grade

Free Math Games screenshot of the beetle and bee game for secondary

The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...

  1. Choose "The beetle and the bee" from the games selection page.
  2. When you start the game you are in the first level of a simple maze.
  3. You are the beetle and you want to eat the strawberry but there is a bee who will try to sting you.
  4. Each time the bee stings you, you lose a little of your life.
  5. Use your keyboard's arrows or tap the screen to move the beetle.
  6. Move the beetle around the obstacles avoiding the bee and get to the strawberry.
  7. When you catch a strawberry, you will get a math question from your selected topic.
  8. Select or enter the correct answer.
  9. If you are right you win the strawberry - now you must get back to the swirly "portal" at the top right of the screen.
  10. Entering the portal takes you to the next level of the maze.
  11. The game gets harder after the first 5 levels - now there are 2 bees trying to sting you...
  12. You need to complete all the levels without dying of bee stings to win.
  13. Your final score is your time taken minus your remaining health divided by 10.
free-maths-games logo, white on black

Picture of random traffic sign 0

Picture of random traffic sign 1

Picture of random traffic sign 2

Picture of random traffic sign 3

Picture of random traffic sign 4

Picture of random traffic sign 5

Picture of random traffic sign 6

Picture of random traffic sign 7

Copyright 2024 ic language ltd - all rights reserved

Speech synthesis support:

Site Version: 16_4_0