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THE FROG FLIES
PLAY
Instructions graphic for math game the-frog-flies
...

Game: THE FROG FLIES

Aim: Help the frog catch the flies

Method:
Use keyboard arrow keys or tap your tablet/mobile to control the frog and catch the flies. Avoid the birds! Answer the math questions to win additional points.

Scoring is based on speed, flies caught and the number of correct answers.

Grouped frequency table: modal group, range
      
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THE FROG FLIES game to practice
'Grouped frequency table: modal group, range' for 7th grade

Grouped frequency tables: modal group, largest range

Continuous data can be represented in a "Grouped frequency table" where each class (group) covers the data points within a certain range, and the classes together cover the entire range of the data.

The benefit of grouped frequency tables becomes clear when there are so many raw data points that discrete values would become difficult to process. A limitation of continuous data is that individual data points are lost so that exact calculations of the mode or range of the original discrete data points becomes impossible. Instead techniques have been developed to approximate these values for continuous data.

Instead of a mode (the most frequent individual value in a data set), we can find the "modal group" which is the class of data that has the highest frequency. So if we have a grouped frequency table with classes 1-20, 21-40 and 41-60 that have frequencies of 12, 7 and 5 respectively, then the modal group is 1-20 because it has the highest frequency of 12.

Instead of an absolute value for the range of a data set, we can find the "largest range". This is the difference between the largest possible value in the biggest class and the smallest value in the smallest class. So if our grouped frequency table has classes 21-40, 41-60 and 61-80, then the largest range is 80 minus 21 which is 59.

In this topic you are asked to find either the modal group or the largest range for a series of grouped frequency tables. There are 8 question/answer pairs in the lessons, and an additional 8 question/answer pairs in all the games and tests.

With our The frog flies math game you will be practicing the topic "Grouped frequency table: modal group, range" from 7th grade / Statistics / Continuous data / Continuous data. The math in this game consists of 16 questions that ask you to identify the modal group or largest range for each grouped frequency table.

Guide the frog to catch the flies to answer questions and score points

Large thumbnail for math game The frog flies

Learn or revise math with our fun interactive game THE FROG FLIES! You are a happy hungry frog in the middle of the jungle in the middle of the night. Catch the flies for your supper (and practice math just for fun).

You can play the game on tablet/mobile or desktop computer. On handheld devices you move the frog by tapping where you want it to move to. On a computer, use the arrow keys on your keyboard to move.

Sometimes a big bird swoops through the forest catching unwary amphibians so stay alert and get out of the way of its beak!

Scoring is based on flies caught, questions answered and number of deaths by bird. Your final score is your total points minus your time in seconds.

The highest scores for each topic can be saved and seen by clicking on the star button, so get learning and get your frog's name up in lights!

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How to play THE FROG FLIES to practice
'Grouped frequency table: modal group, range' for 7th grade

Free Math Games screenshot of THE FROG FLIES game for secondary

  1. Choose THE FROG FLIES from the math games page.
  2. On the settings page read the Method text, then click on PLAY to start the game.
  3. You are a small hungry frog sitting on a branch in a big jungle in the middle of the night.
  4. A fly is buzzing around above your head.
  5. Use your keyboard arrow keys or tap the screen on your tablet to move the frog and catch the fly.
  6. You get 10 points for each fly you catch.
  7. Catching a fly unlocks a question from the topic you have chosen.
  8. Match the question to the correct answer, or type in the answer on your keyboard.
  9. If you answer correctly you score an additional 50 points - a wrong answer loses you 20 points.
  10. Additional branches are added to the scene occasionally
  11. Continue to catch flies and answer questions.
  12. Avoid the bird that flies across the screen - it will cost you 10 points if it gets you.
  13. Your final score is calculated by taking your time away from the points you have scored.
  14. Getting one of the 10 highest scores for a topic earns you a place on the leaderboard (if you want it).

Sound effects for this game supplied by freesfx.co.uk.

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