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DUCK SHOOT
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Instructions graphic for math game duck-shoot
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Game: DUCK SHOOT

Aim: Shoot as many ducks as you can

Method:
Use the catapult to shoot balls at the rows of ducks crossing the screen. Answer questions to win extra points.

Your final score is based on ducks hit or missed and the number of questions answered correctly.

Grouped frequency table: modal group, range
      
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The DUCK SHOOT game to practice
'Grouped frequency table: modal group, range' for 7th grade

Grouped frequency tables: modal group, largest range

Continuous data can be represented in a "Grouped frequency table" where each class (group) covers the data points within a certain range, and the classes together cover the entire range of the data.

The benefit of grouped frequency tables becomes clear when there are so many raw data points that discrete values would become difficult to process. A limitation of continuous data is that individual data points are lost so that exact calculations of the mode or range of the original discrete data points becomes impossible. Instead techniques have been developed to approximate these values for continuous data.

Instead of a mode (the most frequent individual value in a data set), we can find the "modal group" which is the class of data that has the highest frequency. So if we have a grouped frequency table with classes 1-20, 21-40 and 41-60 that have frequencies of 12, 7 and 5 respectively, then the modal group is 1-20 because it has the highest frequency of 12.

Instead of an absolute value for the range of a data set, we can find the "largest range". This is the difference between the largest possible value in the biggest class and the smallest value in the smallest class. So if our grouped frequency table has classes 21-40, 41-60 and 61-80, then the largest range is 80 minus 21 which is 59.

In this topic you are asked to find either the modal group or the largest range for a series of grouped frequency tables. There are 8 question/answer pairs in the lessons, and an additional 8 question/answer pairs in all the games and tests.

With our Duck shoot math game you will be practicing the topic "Grouped frequency table: modal group, range" from 7th grade / Statistics / Continuous data / Continuous data. The math in this game consists of 16 questions that ask you to identify the modal group or largest range for each grouped frequency table.

DUCK SHOOT is a fairground themed game of knocking ducks off the rail to score points

Large thumbnail for math game Duck shoot

DUCK SHOOT is a fun game to learn math where you attempt to knock over all the fairground ducks in each level. In the first level there are only 6 ducks but by level 10 there are 24 fast moving "quackers quacking"...

After each level, win an additional 20 points by correctly answering a math question from your selected topic. There is no timer in this game: take as long as you like to answer the math questions correctly for a best score to get you on the DUCK SHOOT leaderboard.

Notes

  • This is a fun game of knocking over as many tin ducks as you can
  • Also suitable for tablets and mobiles (it's actually more fun than with a mouse)
  • Answer math questions correctly for a higher score
  • No timer element, you can relax and concentrate on getting your math right!
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How to play DUCK SHOOT to practice
'Grouped frequency table: modal group, range' for 7th grade

DUCK SHOOT is a fairground themed game of knocking ducks off the rails to win points.

How to play Duck shoot 1

How to play Duck shoot 2

How to play Duck shoot 3

  1. In each level of DUCK SHOOT, knock over as many ducks as you can.
  2. Drag the orange ball back and away from the ducks then let go.
  3. This will release a flying ball that will shoot towards the ducks (hopefully).
  4. Any duck the flying ball hits will fall off the rail.
  5. You get 5 points for each duck you hit.
  6. You lose 5 points for each duck that escapes.
  7. When all the ducks have been knocked off or have exited the screen, you get a math question from your selected topic.
  8. Answering the question correctly adds 20 points to your score.
  9. A wrong answer takes 10 points away from your score.
  10. In each level there are more ducks.
  11. Your final score is a combination of the number of ducks you hit minus the number that escaped, plus the points you get from the math questions.
  12. There is a high score leaderboard for each topic.
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