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THE BEETLE AND THE BEE
PLAY
Instructions graphic for math game the-beetle-and-the-bee
...

Game: THE BEETLE AND THE BEE

Aim: Collect the strawberries, avoid the bees

Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.

Your final score is based on the time taken minus health lost divided by 10.

Mean mode median range
      
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The beetle and the bee game to practice
'Mean mode median range' for 7th grade

Frequency tables: mean, mode, median, range

Frequency tables are a way of laying out data to show the number of items there are in different categories. From frequency tables you can see what are the most and least frequent categories, and easily calculate mean, mode and range for a data set. They are also used as a source to generate more graphical representations such as bar charts, pie charts, etc.

Frequency tables make it easy to find the mode, median and range for a data set. The mean takes a little more work.

The mode is the most frequent value in a data set. To find the mode from a frequency table, find the item or category with the highest frequency.

The median is the middle value in an ordered data set. To find the position of the median value in a frequency table, add up all the frequencies in all the categories, add one more and then divide by two. This will identify the position of the median value of the data set. If the result is a decimal, the position of the median value is halfway between two frequencies.

The range is the spread of values in a data set. To find the range of data from a frequency table, take away the smallest value from the largest value.

The mean is the average value of a data set. To find the mean from a frequency table, do the following. Multiply each category by its frequency. Add these values to get the total value from all the categories. Add all the frequencies together to get the total frequencies. Now divide the total value by the total frequencies to get the mean.

In this topic you are asked to derive the mean, mode, median or range for a series of frequency tables.

There are 8 question/answer pairs in the lessons for this topic, and an additional 8 question/answer pairs in all the games and tests.

With our The beetle and the bee math game you will be practicing the topic "Mean mode median range" from 7th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to calculate the mean, mode, median or range for the given frequency tables to 2 d.p..

Interactive math adventure game to feed the beetle and avoid the bees...

Large thumbnail for math game The beetle and the bee

Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!

Notes

  • Fast moving game with character control via keyboard arrows.
  • Suitable for tablets and mobiles by tapping the direction you want the beetle to go.
  • Learn or revise your math and win strawberries for your beetle!
  • On the second set of 5 levels there are 2 bees to avoid...
  • It's a fun game, but it can be hard to get through to the end!
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How to play The beetle and the bee to practice
'Mean mode median range' for 7th grade

Free Math Games screenshot of the beetle and bee game for secondary

The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...

  1. Choose "The beetle and the bee" from the games selection page.
  2. When you start the game you are in the first level of a simple maze.
  3. You are the beetle and you want to eat the strawberry but there is a bee who will try to sting you.
  4. Each time the bee stings you, you lose a little of your life.
  5. Use your keyboard's arrows or tap the screen to move the beetle.
  6. Move the beetle around the obstacles avoiding the bee and get to the strawberry.
  7. When you catch a strawberry, you will get a math question from your selected topic.
  8. Select or enter the correct answer.
  9. If you are right you win the strawberry - now you must get back to the swirly "portal" at the top right of the screen.
  10. Entering the portal takes you to the next level of the maze.
  11. The game gets harder after the first 5 levels - now there are 2 bees trying to sting you...
  12. You need to complete all the levels without dying of bee stings to win.
  13. Your final score is your time taken minus your remaining health divided by 10.
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