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CHOOSE OR LOSE
PLAY
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.

This is a timed game. Your final score is equal to the total score minus time taken.
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Game: CHOOSE OR LOSE

Aim: Choose the right answer; beat the clock

Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.

This is a timed game. Your final score is equal to the total score minus time taken.

Mean mode median range
      
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CHOOSE OR LOSE game to practice
'Mean mode median range' for 7th grade

Frequency tables: mean, mode, median, range

Frequency tables are a way of laying out data to show the number of items there are in different categories. From frequency tables you can see what are the most and least frequent categories, and easily calculate mean, mode and range for a data set. They are also used as a source to generate more graphical representations such as bar charts, pie charts, etc.

Frequency tables make it easy to find the mode, median and range for a data set. The mean takes a little more work.

The mode is the most frequent value in a data set. To find the mode from a frequency table, find the item or category with the highest frequency.

The median is the middle value in an ordered data set. To find the position of the median value in a frequency table, add up all the frequencies in all the categories, add one more and then divide by two. This will identify the position of the median value of the data set. If the result is a decimal, the position of the median value is halfway between two frequencies.

The range is the spread of values in a data set. To find the range of data from a frequency table, take away the smallest value from the largest value.

The mean is the average value of a data set. To find the mean from a frequency table, do the following. Multiply each category by its frequency. Add these values to get the total value from all the categories. Add all the frequencies together to get the total frequencies. Now divide the total value by the total frequencies to get the mean.

In this topic you are asked to derive the mean, mode, median or range for a series of frequency tables.

There are 8 question/answer pairs in the lessons for this topic, and an additional 8 question/answer pairs in all the games and tests.

With our Choose or lose math game you will be practicing the topic "Mean mode median range" from 7th grade / Statistics / Discrete data / Discrete data. The math in this game consists of 16 questions that ask you to calculate the mean, mode, median or range for the given frequency tables to 2 d.p..

Select the correct answers to the secondary math problems before the clock counts you out

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Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.

CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.

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How to play Choose or lose to practice
'Mean mode median range' for 7th grade

Free Math Games screenshot of Chose or lose game for secondary

Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.

  1. Click on PLAY to start.
  2. You are presented with a topic question, then a list or grid of 2 to 4 possible answers (depending on the topic you have chosen).
  3. You must select the correct answer by clicking on it before the clock counts down.
  4. You have 10 seconds in total to answer each question.
  5. The clock starts ticking down 5 seconds after the answers have appeared.
  6. To hear the question again, click / tap on the question box.
  7. The browser will speak the potential answers on rolling-over them.
  8. A correct answer gains you 10 points.
  9. A wrong answer loses you 2 points.
  10. A time-out loses you 5 points.
  11. A score is kept of correct answers against number of answers.
  12. The game is timed, and your final score (points earned minus time taken) is given at the end of the game. Top 10 scores for a topic get you a place on the leaderboard.
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