You got
time | - | (health ÷ 10) | = | score | |
100 | - | (50 ÷ 10) | = | 127 |
3 scores max per player; No foul language, show respect for other players, etc.
Name | Score | Date | ||
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3 | ||||
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10 |
Game: THE BEETLE AND THE BEE
Aim: Collect the strawberries, avoid the bees
Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.
Your final score is based on the time taken minus health lost divided by 10.
6th grade / Algebra / Algebraic notation / Algebraic notation / Identify like & unlike terms
In algebra a "term" is any combination of variables, exponents and constants or coefficients upon which mathematical operations such as addition or multipliation can be performed. Examples of terms are:
3a 63b -23y 4x³ -ab⁻³
Terms are most often found grouped together into expressions. Expressions are groups of terms separated by mathematical operators. Examples of expressions are:
a + 5 3b² - a 2b x 3b⁻³ 4x³ ÷ 15y⁴
Like terms are terms whose base and exponent are the same. The base of the term 3b² is b and the exponent is 2. The coefficient is 3 but you can ignore the coefficient when looking for like terms. Examples of like terms are in the boxes below which all share the same base x :
x -33x ½x
Unlike terms are those whose base or base and exponent are different (ignore the coefficient when deciding). So, examples of unlike terms are:
7x -33x² 5xy
where the x is unlike x² which is unlike xy.
If terms are like terms, you can easily add or subtract them. You cannot do so with unlike terms. The following two examples show adding like terms :
a³ + 3a³ = 4a³
5p²q⁵ + 3p²q⁵ = 8p²q⁵
With our The beetle and the bee math game you will be practicing the topic "Identify like & unlike terms" from 6th grade / Algebra / Algebraic notation / Algebraic notation. The math in this game consists of 16 questions that ask you to decide whether each expression consists of like terms or unlike terms.
Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...
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