3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
6th grade / Algebra / Algebraic notation / Algebraic notation / Identify like & unlike terms
In algebra a "term" is any combination of variables, exponents and constants or coefficients upon which mathematical operations such as addition or multipliation can be performed. Examples of terms are:
3a 63b -23y 4xยณ -abโปยณ
Terms are most often found grouped together into expressions. Expressions are groups of terms separated by mathematical operators. Examples of expressions are:
a + 5 3bยฒ - a 2b x 3bโปยณ 4xยณ รท 15yโด
Like terms are terms whose base and exponent are the same. The base of the term 3bยฒ is b and the exponent is 2. The coefficient is 3 but you can ignore the coefficient when looking for like terms. Examples of like terms are in the boxes below which all share the same base x :
x -33x ยฝx
Unlike terms are those whose base or base and exponent are different (ignore the coefficient when deciding). So, examples of unlike terms are:
7x -33xยฒ 5xy
where the x is unlike xยฒ which is unlike xy.
If terms are like terms, you can easily add or subtract them. You cannot do so with unlike terms. The following two examples show adding like terms :
aยณ + 3aยณ = 4aยณ
5pยฒqโต + 3pยฒqโต = 8pยฒqโต
With our Choose or lose math game you will be practicing the topic "Identify like & unlike terms" from 6th grade / Algebra / Algebraic notation / Algebraic notation. The math in this game consists of 16 questions that ask you to decide whether each expression consists of like terms or unlike terms.
Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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