3 scores max per player; No foul language, show respect for other players, etc.
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Game: PONG
Aim: Break the bricks, score points
Method:
Use your mouse or tap in the white bar to move the paddle horizontally to bounce the ball up the screen. Answer questions when you break the white bricks, score big points with the yellow bricks.
Your final score is based on correct answers, bricks broken and time taken.
3rd grade / Comparing numbers / Time / 7 minutes fast
So, you have a clock that is running 7 minute fast. That means it is always telling you a time that is 7 minutes later than the real time. Here are the steps to work out the correct time:
Step 1: Read the time on the fast clock. Look at the clock and read the time it's showing. Let's say the fast clock is showing 4:25 PM (twenty-five past four).
Step 2: Understand what it means for a clock to be fast. A clock that is "fast" means it's showing a time that's later than the actual, correct time. In our case, the clock is 7 minutes fast, which means it's showing a time that's 7 minutes later than the real time.
Step 3: Subtract the fast minutes. Now we need to subtract those extra 7 minutes from the time shown on the fast clock to find the correct time. Here's how we do it:
Start with the minutes on the fast clock: 25 minutes.
Subtract the 7 fast minutes: 25 - 7 = 18 minutes.
So the correct time is 4:18 PM or eighteen minutes past four.
This topic asks you to work out the correct time given that each clock is 7 minutes fast. The clocks are 12 hour clocks and the answers are given as words such as "twenty three minutes past five".
With our Pong math game you will be practicing the topic "7 minutes fast" from 3rd grade / Comparing numbers / Time. The math in this game consists of 16 questions asking if the clock is fast by 7 minutes, what is the correct time?.
In our version of Pong/Breakout, there are 3 types of bricks for you to break: green bricks are worth just 2 points; yellow bricks are worth a whopping 50 points; breaking white bricks, which are worth 10 points, wins you a math question from the topic you have chosen.
You start with 5 lives. If the ball goes below the paddle, you lose a life and 200 points. The game ends when you answer all 10 questions or lose all your lives.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
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