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DUCK SHOOT
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Instructions graphic for math game duck-shoot
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Game: DUCK SHOOT

Aim: Shoot as many ducks as you can

Method:
Use the catapult to shoot balls at the rows of ducks crossing the screen. Answer questions to win extra points.

Your final score is based on ducks hit or missed and the number of questions answered correctly.

Decimal numbers: ascending
      
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The DUCK SHOOT game to practice
'Decimal numbers: ascending' for 3rd grade

Order decimal numbers in ascending order (from smallest to largest)

To arrange decimal numbers in ascending order you need to know 2 things:

Decimal numbers

A decimal number has two parts: the whole number part and the decimal part. The whole number part comes before the decimal point, and the decimal part comes after it. For example, in the number 5.32, the whole number part is 5, and the decimal part is 32.

Ascending order

To arrange numbers in ascending order is to arrange the numbers from smallest on the left to biggest on the right. In ascending order, the numbers 3, 2, 4, 1 are 1, 2, 3, 4.


To arrange decimal numbers in ascending order, follow these steps.

Step 1: Compare the whole numbers first. When you're trying to arrange decimal numbers, start by comparing their whole number parts. The smaller the whole number, the smaller the decimal number. For example, 2.5 is smaller than 3.2 because 2 is smaller than 3.

Step 2: Compare decimal parts if the whole numbers are equal. If two decimal numbers have the same whole number part, then you need to compare their decimal parts. Look at each digit in the decimal part, starting from the left, and compare them. The smaller the digit, the smaller the decimal number.

For example, let's compare 4.21 and 4.15: The first digits are 2 (from 4.21) and 1 (from 4.15). Since 1 is smaller than 2, 4.15 is smaller than 4.21 even though it's second digit is bigger.


Let's arrange these numbers in ascending order: 3.6, 1.8, 3.45, 1.15, 2.2.

First, arrange them by whole number parts: 1.8, 1.15, 2.2, 3.6, 3.45.

Now, compare the decimal parts of numbers with the same whole number part: 1.15 is smaller than 1.8, and 3.45 is smaller than 3.6.

The final ascending order is: 1.15, 1.8, 2.2, 3.45, 3.6.

With our Duck shoot math game you will be practicing the topic "Decimal numbers: ascending" from 3rd grade / Comparing numbers / Order decimal numbers. The math in this game consists of 16 questions that ask you to choose the correct ascending order for these lists of 4 decimal numbers.

DUCK SHOOT is a fairground themed game of knocking ducks off the rail to score points

Large thumbnail for math game Duck shoot

DUCK SHOOT is a fun game to learn math where you attempt to knock over all the fairground ducks in each level. In the first level there are only 6 ducks but by level 10 there are 24 fast moving "quackers quacking"...

After each level, win an additional 20 points by correctly answering a math question from your selected topic. There is no timer in this game: take as long as you like to answer the math questions correctly for a best score to get you on the DUCK SHOOT leaderboard.

Notes

  • This is a fun game of knocking over as many tin ducks as you can
  • Also suitable for tablets and mobiles (it's actually more fun than with a mouse)
  • Answer math questions correctly for a higher score
  • No timer element, you can relax and concentrate on getting your math right!
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How to play DUCK SHOOT to practice
'Decimal numbers: ascending' for 3rd grade

DUCK SHOOT is a fairground themed game of knocking ducks off the rails to win points.

How to play Duck shoot 1

How to play Duck shoot 2

How to play Duck shoot 3

  1. In each level of DUCK SHOOT, knock over as many ducks as you can.
  2. Drag the orange ball back and away from the ducks then let go.
  3. This will release a flying ball that will shoot towards the ducks (hopefully).
  4. Any duck the flying ball hits will fall off the rail.
  5. You get 5 points for each duck you hit.
  6. You lose 5 points for each duck that escapes.
  7. When all the ducks have been knocked off or have exited the screen, you get a math question from your selected topic.
  8. Answering the question correctly adds 20 points to your score.
  9. A wrong answer takes 10 points away from your score.
  10. In each level there are more ducks.
  11. Your final score is a combination of the number of ducks you hit minus the number that escaped, plus the points you get from the math questions.
  12. There is a high score leaderboard for each topic.
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