3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
6th grade / Number / Multiples Factors Primes / Multiples / Lowest common multiples
The lowest common multiple (LCM) of two numbers is the smallest multiple that both numbers have in common. To find the lowest common multiple, write out the multiples of each number until you find a common multiple. The smallest multiple that they share is the LCM.
For example, to find the LCM of 6 and 8:
Multiples of 6: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, ...
Multiples of 8: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, ...
We can see that 24 is the smallest multiple that 6 and 8 share, so the LCM of 6 and 8 is 24.
Here's another example. Find the LCM of 12 and 18:
Multiples of 12: 12, 24, 36, 48, 60, 72, 84, 96, 108, 120, ...
Multiples of 18: 18, 36, 54, 72, 90, 108, 126, 144, 162, 180, ...
We can see that 36 is the smallest common multiple of 12 and 18, so the LCM of 12 and 18 is 36.
It's important to note that this method can become more time-consuming and difficult when dealing with larger numbers, which is why methods such as prime factorization and product notation are often used for finding the LCM of larger numbers.
In this topic you are asked to find the lowest common multiple of pairs of numbers between 3 and 40.
With our Choose or lose math game you will be practicing the topic "Lowest common multiples" from 6th grade / Number / Multiples Factors Primes / Multiples Factors Primes. The math in this game consists of 17 questions that ask you to identify the lowest common multiple (LCM) of 2 numbers.
Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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