3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
5th grade / Multiply + Divide / Best Price / Best price - divide by 9
With our Choose or lose math game you will be practicing the topic "Best price - divide by 9" from 5th grade / Multiply + Divide / Best Price. The math in this game consists of 14 questions that ask you to use division by 9 to work out the saving made by purchasing a packet of 9 rather than individual items.
In these math topics, we explore division by working out what the price per item is if you buy a whole pack or other group container like a box or a book (of stamps). Often retailers will price a group of items in a box or packet at less per item in order to sell a greater quantity of items.
For instance, buying individual marbles might cost 10 ยข each, but buying a packet of 10 marbles might cost say 80 ยข. In this case, you can probably see immediately that the pack price is "better" than the individual price, but how can we work out what the acutal saving is? There are 2 simple ways to work out the saving: either multiplying the individual item price by the number of items sold in the packet, or dividing the packet price by the number of items in the packet. If we do the latter we find that the price of each marble in the packet is
80 ยข รท 10 = 8 ยข
Which compares to 10 ยข if we buy the marbles individually. So in this case the saving ** per item ** (which is what these topics are about) is:
10 ยข - 8 ยข = 2 ยข
Next time you are in a shop where you can choose to buy a packet or individual items, see if you can figure out what the saving is... it could save you a packet!
Our CHOOSE OR LOSE game is a simple activity to help elementary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital elementary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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