3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
This topic focuses on a number pattern where the next number is worked out by doubling the current one (multiply it by 2). This doubling pattern is easiest to understand by looking at examples. Let's start by looking at the simplest example:
1 , 2 , 4 , 8 , _ , _ ...
What comes next? To find out, let's first make sure this pattern is a doubling pattern by looking at the differences between each pair of numbers. You may notice that we are using multiply and divide because this pattern is a geometric sequence, not an arithmetic sequence.
You can see that in each step, we multiply the previous number by 2 to get the next number in the sequence. That is because doubling a number is the same as multiplying it by 2. Now, let's use this rule to find the next number:
8 x 2 = 16
The next number in the pattern is 16. The sequence now looks like this:
1 , 2 , 4 , 8 , 16 , _ ...
If we do the next number in the sequence, it will be 16 x 2 which is 32,
1 , 2 , 4 , 8 , 16 , 32 ...
To recap, always remember the following steps when identifying the next number in a pattern that doubles the size of the number each time:
This topic asks you to work out the missing number in the pattern of numbers created by doubling the current number each time.
With our Choose or lose math game you will be practicing the topic "Doubling each time" from 3rd grade / Pattern / Number patterns. The math in this game consists of 16 questions that ask you to pick the next number in these number doubling patterns.
Our CHOOSE OR LOSE game is a simple activity to help elementary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital elementary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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