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THE FROG FLIES
PLAY
Instructions graphic for math game the-frog-flies
...

Game: THE FROG FLIES

Aim: Help the frog catch the flies

Method:
Use keyboard arrow keys or tap your tablet/mobile to control the frog and catch the flies. Avoid the birds! Answer the math questions to win additional points.

Scoring is based on speed, flies caught and the number of correct answers.

Add centimeters to meters
      
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THE FROG FLIES game to practice
'Add centimeters to meters' for 3rd grade

Add lengths given in centimetres and metres

To add lengths measured in metres and centimetres, you need to first convert the metres to centimetres. This is because metres and centimetres are different units of measurement for length, and you cannot directly add them without first converting them to the same unit. Here's how to do it:

Convert metres to centimetres: As there are 100 centimetres in a metre, you need to multiply the number of metres by 100 to convert it to centimetres.

For example, let's say you are asked to add 2 metres and 35 centimetres. To convert the 2 metres to centimetres, you would multiply by 100:

2 metres x 100 = 200 centimetres

Now that you have the metre length in centimetres, you can add it to the other length which is already in centimetres.

In our example, we converted 2 metres to 200 centimetres, and we also have 35 centimetres. To add them together:

200 centimetres + 35 centimetres = 235 centimetres

So, the combined length of 2 metres and 35 centimetres is 235 centimetres.


Another example, add 0.9 metres and 74 centimetres.

Converting the metres to centimetres we have 0.9 m x 100 = 90 cm.

Adding the centimetres we have 90 cm + 74 cm = 164 cm.

So, the combined length of 0.9 metres and 74 centimetres is 164 centimetres.


This topic asks you to add lengths in metres and centimetres together by first converting the metres to centimetres. Your answers should be in centimetres.

With our The frog flies math game you will be practicing the topic "Add centimeters to meters" from 3rd grade / Measurements / Calculate. The math in this game consists of 18 questions that ask you to add lengths by converting meters into centimeters and then adding the measurements together.

Guide the frog to catch the flies to answer questions and score points

Large thumbnail for math game The frog flies

Learn or revise math with our fun interactive game THE FROG FLIES! You are a happy hungry frog in the middle of the jungle in the middle of the night. Catch the flies for your supper (and practice math just for fun).

You can play the game on tablet/mobile or desktop computer. On handheld devices you move the frog by tapping where you want it to move to. On a computer, use the arrow keys on your keyboard to move.

Sometimes a big bird swoops through the forest catching unwary amphibians so stay alert and get out of the way of its beak!

Scoring is based on flies caught, questions answered and number of deaths by bird. Your final score is your total points minus your time in seconds.

The highest scores for each topic can be saved and seen by clicking on the star button, so get learning and get your frog's name up in lights!

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How to play THE FROG FLIES to practice
'Add centimeters to meters' for 3rd grade

Free Math Games screenshot of THE FROG FLIES game for elementary

  1. Choose THE FROG FLIES from the math games page.
  2. On the settings page read the Method text, then click on PLAY to start the game.
  3. You are a small hungry frog sitting on a branch in a big jungle in the middle of the night.
  4. A fly is buzzing around above your head.
  5. Use your keyboard arrow keys or tap the screen on your tablet to move the frog and catch the fly.
  6. You get 10 points for each fly you catch.
  7. Catching a fly unlocks a question from the topic you have chosen.
  8. Match the question to the correct answer, or type in the answer on your keyboard.
  9. If you answer correctly you score an additional 50 points - a wrong answer loses you 20 points.
  10. Additional branches are added to the scene occasionally
  11. Continue to catch flies and answer questions.
  12. Avoid the bird that flies across the screen - it will cost you 10 points if it gets you.
  13. Your final score is calculated by taking your time away from the points you have scored.
  14. Getting one of the 10 highest scores for a topic earns you a place on the leaderboard (if you want it).

Sound effects for this game supplied by freesfx.co.uk.

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