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SOW GROW
PLAY
Look at and listen to each math question. Click/tap on the pot that has the right answer. Expand answers if necessary using the magnifying glass buttons.
Correct answers water the seedling which grows, blooms and the flower is cut for the vase. Continue until you have collected the given number of flowers.
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Game: SOW GROW

Aim: To grow and gather sunflowers

Method:
Look at and listen to each math question. Click/tap on the pot that has the right answer. Expand answers if necessary using the magnifying glass buttons.
Correct answers water the seedling which grows, blooms and the flower is cut for the vase. Continue until you have collected the given number of flowers.

Grouped frequency table: midpoint
      
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SOW GROW game to practice
'Grouped frequency table: midpoint' for 8th grade

Grouped frequency tables: midpoint

Continuous data can be represented in a "Grouped frequency table" where each class (group) covers the data points within a certain range, and the classes together cover the entire range of the data.

Grouped frequency tables are useful when there are so many raw data points that discrete values would become impossible. A limitation of continuous data is that individual data points are lost so that calculations of the mean, mode or range of the original discrete data points becomes impossible. Instead techniques have been developed to approximate these values for continuous data.

The mean of grouped continuous data can be approximated by finding the midpoint for each class multiplied by the frequency of that class and adding those values then dividing by the total frequency count of all the classes.

The midpoint is calculated by adding the highest number in a range to the lowest number and dividing by 2. So if a grouped frequency table has the classes: 1-10, 11-20, 21-30, and you are asked for the midpoint of the range 21-30, the calculation is 21 + 30 / 2 which is 25.5.

In this topic you are asked to find the midpoint for a specified class in a series of grouped frequency tables. There are 8 question/answer pairs in the lessons, and an additional 8 question/answer pairs in all the games and tests.

With our Sow grow math game you will be practicing the topic "Grouped frequency table: midpoint" from 8th grade / Statistics / Continuous data / Continuous data. The math in this game consists of 16 questions that ask you to identify the correct midpoint for the specified range in each grouped frequency table.

Match math questions to the right answer to grow flowers...relaxed game with nice outcome

Large thumbnail for math game Sow grow

Sow grow is a gentle game that concentrates on your ability to answer math questions. The game itself is very simple to play and does not require manual dexterity or fast reaction times. You are growing sunflowers in pots on a window sill. When you answer questions correctly you get to pick a sunflower to put in the vase. When the vase is full, you have completed the game.

Notes

  1. Sow grow is a one player game to learn or revise math.
  2. Sow grow is a timed game - play a few times, set a personal best time and try to get on the leaderboard!
  3. It is best to go through the sample questions in the topic lesson before you attempt this game.
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How to play Sow grow to practice
'Grouped frequency table: midpoint' for 8th grade

Free Math Games screenshot of Sow grow game for learning and practicing secondary math

  1. Select the Sow grow game from the "Games" selection page.
  2. On the settings page there are brief instructions on how to play.
  3. Click on PLAY to start the game.
  4. The game is timed - the clock starts when you enter the play screen.
  5. The first seeds are planted then the first math question is revealed above the pots.
  6. If you have robot speech enabled, the robot voice will speak the question.
  7. Click / tap on the speaker button at top right if you want to hear the audio repeated.
  8. Click / tap on the question box to expand the question and hear the audio repeated.
  9. Click / tap on the pot that correctly answers the question.
  10. If your answer is correct the seedling will grow into a flower which is then cut and put in the vase.
  11. If your answer is wrong, the audio will play again, and an arrow will indicate the correct answer. Click the close button at top right to continue.
  12. The number of questions you need to answer is in the count box at top right above the clock.
  13. There are occasional "flower bonuses" available which will take 5 seconds off your time.
  14. A leaderboard records the 10 fastest times for each topic. Click the gold star on the vase to see the leaderboard.
  15. If you get one of the 10 fastest times, you are offered the chance to enter your name into the leaderboard, or you can cancel if you are not interested.
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