You got:
14.33 | + | (1 x 10) | = | 21.23 |
time | + | (wrong x 10) | = | score |
3 scores max per player; No foul language, show respect for other players, etc.
Name | Score | Date | ||
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1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
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10 |
Game: ROCK FALL
Aim: Smash all the falling rocks
Method:
Click / tap on each falling rock. Answer the question in the box as quickly as you can.
There are only 4 questions in this game so it is quite short... if you can get those rocks!
Your final score is based on number of questions answered right / wrong, and the time taken.
7th grade / Statistics / Continuous data / Continuous grouped data / Grouped frequency tables
Data in frequency tables can be discrete or continuous. Discrete data consists of single values, often whole numbers, and is how most data is initially gathered. If there are many data points to process, it becomes useful to group that data into a set of classes of continuous data. Continuous data can be represented in a "Grouped frequency table". Each class covers the data points within a certain range, and the classes together cover the entire range of all the data points. In grouped frequency tables, it is important that the classes cover the entire range of the given data while not overlapping.
The benefit of grouped frequency tables becomes clear when there are so many raw data points that discrete values would become difficult to process. A limitation of continuous data is that individual data points are lost so that exact calculations of the mode, median or range of the original discrete data points becomes impossible.
In this topic you are asked to compare each grouped frequency table to the raw data that it should represent. Many of the tables have deliberate mistakes that you must identify. You can do so by counting up the data points for each class and comparing them to the given frequencies.
In the first question, the raw discrete data points are:
10, 8, 25, 18, 15, 22, 5 ,9
The grouped frequency table splits the data into classes: 1-10, 11-20, 21-30.
The frequency for the 1-10 class is given as 4. We can look through the data points and confirm that there are indeed 4 values within this range: 10, 8, 5 and 9. So that frequency is correct. Checking the 2 other classes shows us that the table does indeed accurately represent the data, so the answer in this case is "yes, the table does match the data".
With our Rock fall math game you will be practicing the topic "Grouped frequency tables" from 7th grade / Statistics / Continuous data / Continuous data. The math in this game consists of 16 questions that ask you to in each instance decide whether the grouped frequency table matches the raw data.
ROCK FALL is based on the road traffic warning sign for falling rocks - a sign that seems a bit less useful than somebody getting up there on that cliff and actually doing something about it... Anyway, the rocks are falling and it is your job to stop them hitting the road below, or at least stopping them hitting the road below too many times and breaking it. Smash the rocks by clicking or tapping on them (not so easy in real life of course) - they will turn into snowflakes and float gently down into nothing.
There are 4 rocks to stop and not much time to do it (if you want to get a good score and get on the leaderboard). This game is fun and fast and requires good reflexes and a good strategy. Plan to break the smaller rocks first if you want a good score because the rocks fall faster as the game progresses. It also helps to decide where on their path you plan to click / tap the rocks.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
There are rocks falling from an unstable cliff. You need to break the rocks by clicking / tapping on them...
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