3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
7th grade / Statistics / Continuous data / Continuous grouped data / Grouped frequency table: midpoint
Continuous data can be represented in a "Grouped frequency table" where each class (group) covers the data points within a certain range, and the classes together cover the entire range of the data.
Grouped frequency tables are useful when there are so many raw data points that discrete values would become impossible. A limitation of continuous data is that individual data points are lost so that calculations of the mean, mode or range of the original discrete data points becomes impossible. Instead techniques have been developed to approximate these values for continuous data.
The mean of grouped continuous data can be approximated by finding the midpoint for each class multiplied by the frequency of that class and adding those values then dividing by the total frequency count of all the classes.
The midpoint is calculated by adding the highest number in a range to the lowest number and dividing by 2. So if a grouped frequency table has the classes: 1-10, 11-20, 21-30, and you are asked for the midpoint of the range 21-30, the calculation is 21 + 30 / 2 which is 25.5.
In this topic you are asked to find the midpoint for a specified class in a series of grouped frequency tables. There are 8 question/answer pairs in the lessons, and an additional 8 question/answer pairs in all the games and tests.
With our Choose or lose math game you will be practicing the topic "Grouped frequency table: midpoint" from 7th grade / Statistics / Continuous data / Continuous data. The math in this game consists of 16 questions that ask you to identify the correct midpoint for the specified range in each grouped frequency table.
Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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