Topic icon key | ||
eq | Equation | Each item in the topic is in the form of an equation |
id | Identify | Each item in the topic is a thing |
mi | Missing item | Each item in the topic is a statement with a missing term |
10 | Number of items | There are 10 items in this topic |
8 | Extended items | Additional questions for games and tests in this topic |
Our math topics for 5th grade learners are designed to follow closely the Common Core standards for math for 5th grade pupils.
Here are the key components of the math curriculum for shapes for learners aged 10 to 11:
Geometric Properties: Students learn about the properties of two-dimensional and three-dimensional shapes. They identify and describe attributes such as sides, angles, vertices, faces, edges, and symmetry. They also explore relationships between different shapes.
Classifying Shapes: Students develop skills in classifying shapes based on their properties. They categorize two-dimensional shapes such as triangles, quadrilaterals, and polygons based on the number of sides and angles. They also classify three-dimensional shapes such as prisms, pyramids, and cylinders based on their attributes.
Angles: Students learn about angles and their properties. They explore different types of angles, including acute, right, obtuse, and straight angles. They measure and draw angles using protractors and understand the relationship between angles in geometric figures.
Perimeter and Area: Students apply their understanding of shapes to calculate the perimeter and area of two-dimensional figures. They learn formulas for finding the perimeter and area of rectangles, squares, triangles, and other polygons. They solve problems involving the perimeter and area of composite shapes.
Symmetry and Transformations: Students explore symmetry and transformations in shapes. They identify lines of symmetry and use reflection, rotation, and translation to create symmetrical figures. They also understand the concept of congruence and perform simple transformations on shapes.
Coordinate Geometry: Students learn to locate and plot points on a coordinate plane. They use coordinates to describe and analyze geometric shapes and figures. They also apply their knowledge of coordinates to solve problems related to symmetry, translations, and reflections.
Problem Solving: Geometry concepts are applied to solve a variety of real-life and mathematical problems. Students analyze geometry-related word problems, apply appropriate geometric strategies, and use their understanding of shapes to find solutions. They also practice explaining their reasoning and justifying their answers.
The curriculum aims to foster a deep understanding of geometric concepts and skills, including properties of shapes, classifications, measurements, transformations, and problem-solving. By the age of 10 to 11, students are expected to have a solid foundation in geometry and be ready to apply their knowledge in more complex geometric situations.
2D shapes from lengths, angles
For each set of lengths and angles identify the correct 2D shape that is described
3D shapes from their nets
Identify the three-dimensional shape names for the given nets
Nets from 3D shapes
Identify the correct net for the given three-dimensional shape names
Most vertices
For each pair of shapes, identify which one has the greater number of vertices
Most sides
For each pair of shapes, identify which one has the greater number of sides
Lines of symmetry
For each pair of shapes, identify which shape has more lines of symmetry
Identify 2D shapes from properties
Choose the shape to which the given set of properties (sides, angles, lines of symmetry) apply
Parts of a circle
Identify parts of a circle including radius, diameter, circumference, chord, tangent etc.
Acute angles
For each of these lists, identify the largest angle that is acute
Obtuse angles
Identify the smallest or largest angle in each of these sets which is obtuse
Reflex angles
Identify the smallest or largest angle in each of these sets that is reflex
Angles on a straight line
Use the fact that angles on a straight line sum to 180° to find the missing angle x
Angles inside a triangle
Use the fact that angles inside a triangle sum to 180° to find the missing angle X
Angles inside quadrilateral
Use the fact that angles inside a quadrilateral sum to 360° to find the missing angle X
Angles around a point
Use the fact that angles around a point sum to 360° to find the missing angle x
A topic is selected at the beginning of a session at Free Math Games and will be remembered when you move between games or activities. The math for the topic is carefully constructed to match the elementary math level commonly taught in US schools. This means that you as an elementary pupil should see similar math problems to those you are seeing at school (if you are at school) for any particular subject. Please let us know if that is not the case.
See the help box below for instructions on choosing a topic here at Free Math Games.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Click on the "1. Start" button in the top navigation bar - that brings you to this elementary level topic selection page. On the topic selection page you will see that the topics are divided up:
Since you are currently within the elementary section of Free Math Games you will see the elementary topics. The elementary grades will have loaded. Choose your grade. The broad categories available will load. Click on a category to see the available sub-categories and topics.
For example, if you choose fifth grade, then the category: "Fractions" you will be offered a choice of fraction sub-categories and topics suitable for Grade 5. Click on each sub-category to view the available topics.
When you click on the name of a topic, the topic will load into the lesson page (once a topic has loaded it will be available for all activities and will not have to be downloaded again) and the lesson start page will be displayed. You can choose to do the lesson or jump immediately to the games using that topic.
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